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What We Do

Shaders development

We create performant, flexible shaders tailored to your visual goals—whether it’s stylized looks or complex materials. Built with iteration in mind, our shaders empower artists without sacrificing performance.

Gameplay Programming

From prototyping to polished systems, we develop gameplay features that bring your ideas to life. Using Blueprints and C++, we work closely with design teams to build responsive, maintainable gameplay logic.

Tools development

We build custom tools that streamline repetitive tasks, improve collaboration, and make Unreal Engine more accessible to your team. From editor extensions to automation scripts, we focus on saving time and reducing friction.

3D Asset Modeling

We deliver optimized, ready-to-use 3D models built for Unreal Engine—whether for characters, props, or environments. Our assets strike the right balance between visual quality and performance, fitting seamlessly into your pipeline.

Pipelines & Workflows

We design scalable, production-ready workflows that help your team move efficiently from concept to final product.

Assets Validation

With the rise of outsourcing and globally distributed teams, consistent asset quality has never been more important. We provide thorough validation to ensure assets meet your technical and naming standards, work seamlessly in-engine, and align with performance targets.

Contact

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+32 456 72 46 28

46 rue des champs

5002 St Servais

Belgium

 

© 2025 by Tech Art Y

 

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